Sheriff Admin
Posts : 80 Join date : 20100811 Age : 32 Location : FL
 Subject: A Guide on how to  Includes: Skills, Mana and Life Thu Aug 12, 2010 11:46 pm  
 Okay, so i was borred and i decided to explain everyone how we actually find the formulars for our calculations, this is very simple and usefull. i only spended time on posting some skills, life and mana. Some has wondered were we know this stuff from, so i decided to tell how it works
Okay first lets start out with the skills:
Meditation = (Skilllevel1)*25+300
How did we find out about this, well lemme explain it.
1) Creat a Paladin and set level 99 2) Add 2099 to the skillpoints remaining. 3) Now go into game, add first point in meditation and you will see that it will give you 300 mana regeneration 4) Now add one point more, and you will see that it will give you 25% mana regeneration, the regeneration is now lowered with 275%. 5) Try to add as many points into meditation as you like, you will see that it will only give you 300% at first level and additional 25% at last levels.
So here is the explanation:
Skilllevel = 600 (6001(remove the 1 because as you see we + the 300 in the end ) * 25 + 300 6001 = 599 599 * 25 = 14975 14975 + 300 = 15275
Let us try with warmth.
Warmth = (Skilllevel1)*12+30
1) Creat a Sorerress and set level 99 2) add 2099 to the skillpoints remaining. 3) Now go into game, add first point in warmth and you will see that it will give you 30 mana regeneration 4) Add one point more, and you will see that it will give you only 12% mana regeneration, the regeneration is lowered by 18. 5) Try to add as many points into warmth as you like, you will see that it will only give you 30 at first level and additional 12 at last levels.
So here is the explanation:
Skilllevel = 99 (991(remove 1 because as you see we got the +30 in the end) * 12 + 30 991 = 98 98 * 12 = 1176 1176 + 30 = 1206
This was just some easy steps, now it is getting harder smile.gif
Let us try the Holy auras
Holy Fire (skilllevel28)*3,5 + [36,5 min] + [38,5 max]
Do like the other steps above
Now you will see that first level that is giving is 13 Next level is now 1.53.5
Now try to add that untill you reach level 28 in holy fire You will now see that the damage is from 36,5 to 38,5 Add one more level to it you will now see that the min damage is 40 and the max is 42
Now take 4036,5 = 3,5 and 4238,5 = 3,5
You will see that from level 28+ all the levels are equal to each others like from level 1  28.
Skilllevel = 500 50028 = 472 472 * 3,5 = 1652 1652 + 36,5 = 1688,5 min damage 1652 +38,5 = 1690,5 max damage
Holy Freeze
You see that first level is giving us 23 Next level will give us 34 Now try to add it until it reaches level 28 You will now see that the damage is from 6768 Add one more level and you will see that the min damage is 72 and the max damage is 73
Now take 7267 = 5 and 7368 = 5
This is the same as fire, the level 128 is equal and the 28+99 is equal
Skilllevel = 500 50028 = 472 472 * 5 = 2360 2360 + 67 = 2427 min damage 2360 +68 = 2428 max damage
Holy Shock
You see that first level is giving us 110 Next level will give us 116 Now try to add it until it reaches level 28 You will now see that the damage is from 1248 ( you see that the min damage is always 1 but the max damage is changing ) Add one more level and you will see that the min damage is 1 and the max damage is 263
Now take 263248 = 15 but leave the 1 alone because 1 is always the min damage its equal if level is 1 or 9xxxxxx it will always be 1.
This is the same as fire and cold in the max damage only, the level 128 is equal and the 28+99 is equal
Skilllevel = 500 50028 = 472 472 * 15 = 7080 1 = min damage 7080 + 248 = 7328 max damage
Total Damage, Shock Now we want to find out how we figure out the formular for the aura when passive% is added.
So we need to figure out how much each passive gives
Holy Shock
1 min damage always when no passive%.
(Skilllevel1) * 15 + 248
1*(passive%+100)/100 (min damage)
Example: Passive = 3000 1*(3000+100)/100 3000+100 = 3100 3100/100 = 31 1*31 = 31
248*(passive%+100)/100 (max damage)
Example: Passive = 3000 248*(3000+100)/100 3000+100 = 3100 3100/100 = 31 248*31 = 7688
"Note: if level of holy shock is 28"
Now let us try with a level of 3000 and passive of 50000
Okay first we need to calculate the damage from level without passives
Skilllevel = 3000 300028 = 2972 2972 * 15 = 44580 1 = min damage 44580 + 248 = 44828 max damage
This is the damage without passive masteries, now try with passive masteries of 50000
Lets start with the min damage 1*(50000+100)/100 50000+100=50100 50100/100=501 1*501 = 501
Now the max damage 44828*(50000+100)/100 50000+100=50100 50100/100=501 44828*501=22458828
So the damage is now 50122458828 if player vs mob
For player vs player its 501 * 0,17 = 85,17 min damage 22458828 * 0,17 = 3818000,76 max damage This was just an example, the max damage that can be dealt out per source is 1426063. but this aura is actually working because first time 1426063,19 the aura is dealing out 8388607(PVM Damage) then the aura wil roll and deal out 8388607 ( PVM Damage ) from 1426063  2852127, now again from 2852127  4278190 it is in the unrolled range. so the actual damage for this aura is: 965873 per active source.
Holy Freeze
(Skilllevel1) * 5 + 67[min] + 68[max]
67*(passive%+100)/100 (min damage)
Example: Passive = 3000 67*(3000+100)/100 3000+100 = 3100 3100/100 = 31 67*31 = 2077
68*(passive%+100)/100 (max damage)
Example: Passive = 3000 68*(3000+100)/100 3000+100 = 3100 3100/100 = 31 68*31 = 2108
"Note: if level of Holy Freeze is 28"
Now let us try with a level of 2148 and passive of 77418
Okay first we need to calculate the damage from level without passives
Skilllevel = 2148 214828 = 2120 2120 * 5 = 10600 10600 + 67 =10667 min damage 10600 + 68 = 10668 max damage
This is the damage without passive masteries, now try with passive masteries of 77418
Lets start with the min damage 10667*(77418+100)/100 77418+100=77518 77518/100=775,18 10667*775,18 ~ 8268845
Now the max damage 10668*(77418+100)/100 77418+100=77518 77518/100=775,18 10668*775,18 ~ 8269620
The reason why we need to +100 and divide with 100 is because its a Percentage.
Now we need to change to player vs player so that would be
8268845 * 0,17 = 1405703,6600 min damage
8269620 * 0,17 = 1405835,4408 max damage
Okay this was calculated when 1 active source, when you add more active sources you need to multiply the damage with the amount of active sources.
Holy Fire
(Skilllevel1)*3,5 + 36,5[min] + 38,5[max]
36,5*(passive%+100)/100 (min damage)
Example: Passive = 3000 36,5*(3000+100)/100 3000+100 = 3100 3100/100 = 31 36,5*31 = 1131,5
38,5*(passive%+100)/100 (max damage)
Example: Passive = 3000 38,5*(3000+100)/100 3000+100 = 3100 3100/100 = 31 38,5*31 = 1193,5
"Note: if level of Holy Fire is 28"
Now let us try with a level of 2148 and passive of 77418
Okay first we need to calculate the damage from level without passives
Skilllevel = 2148 214828 = 2120 2120 * 3,5 = 7420 7420 + 36,5 =7456,5min damage 7420 + 38,5 = 7458,5 max damage
This is the damage without passive masteries, now try with passive masteries of 77418
Lets start with the min damage 7456,5*(77418+100)/100 77418+100=77518 77518/100=775,18 7456,5*775,18 ~ 5780129
Now the max damage 7458,5*(77418+100)/100 77418+100=77518 77518/100=775,18 7458,5*775,18 ~ 5781680
The reason why we need to +100 and divide with 100 is because its a Percentage.
Now we need to change to player vs player so that would be
8268845 * 0,17 = 1405703,6600 min damage
8269620 * 0,17 = 1405835,4408 max damage
Okay this was calculated when 1 active source, when you add more active sources you need to multiply the damage with the amount of active sources.
Life:
What you do is actually simple, because the life that is stated in hero editor is your actual life, so if the base life is 8191 then your ingame life is 8191, if you then add 479 life then your ingame life is 8191 + 479 = 8670. now the only little hard stuff is the life%.
Here is how to calculate exact life:
8191+(479*Times)+((53*Times/100+1)*Life)
Let us just say we have added 479 40 times and 53% 40 times to the character.
Like this: 8191 + (479*40) 479 * 40 = 19160 19160 + 8191 = 27351 < this is when life 479 only.
Total life (53*40/100+1)*Life 53*40 = 2120 2120/100 = 21,2 21,2+1 = 22,2 22,2 * 27351 = 607192
Okay now that was without Oak Sage added.
We use Oak Sage instead of Life% because its saving us file space. First level of Oak sage is giving us 30% to life, rest levels added is giving us only 5%. Now we need to make oak sage and life together
Let us just take 620 oak sage as an example and use the life value we got from 479 life above = 27351.
So the total life would be (Skilllevel1)*0,05+0,3+1(we need to use 0,05, 0,3 and + with 1 because its a percentage) * Amount of life 6201 = 619 619 * 0,05 = 30,95 30,95 + 0,3 = 31,25 31,25 + 1 = 32,25 32,25 * 27351 = 882069
620 Oak sage is only 20 times level 31, and we gain 274877 more life just by this, this is saving us huge amount of our file size smile.gif
Thorns
Okay so far, i am only about to explain how to find the stuffs we need ingame, the skill level 296 ( Barbs Aura ) can only be found in the skills.txt, you need a program to open up the skills.txt file, i use Mega Edit ( you can google mpq files viewer ) then you would also need the newest listfile.txt for 1.13.
Thorns
Okay for thorns, the first level that is giving us 250, and the rest levels is 40, so let us just use the level 600 for thorns
So the calculation for this would be: (Skilllevel1)*40+250 6001 = 599 599*40 = 23960 23960 + 250 = 24210
now this is the thorns damage in Procentage, we need to find that to our smite damage so that it would deal out the damage we need
(250+(6001)*40)*0,17/8
Multiply with 0,17 because we need to find the damage for PVP penality Divide by 8 because blizzard made the return damage from Thorns/Barbs 8 times weaker than it would be, to make the duels more fair.
now we have the 24210*0,17 = 4115,7 = 4115,7 / 8 = 514,4625% Return damage
Calculation would look like this:
A = Damage ( 1426063 )  Opponents B = Energy Shield ( 95% ( 0,05 ) )  Yours C = Damage Reduce ( 11221 )  Yours D = Thorns Return % ( 514,4625% )  Yours E = DR% ( 50% ( 0,5 ) )  Yours
(A * B  C)*(D/100)*0,5
(1426063 * 0,05  11221)*(514,4625/100)*0,5
1426063 * 0,05 = 71303 71303  11221 = 60082
514,4625/100 = 5,144625
60082 * 5,144625 ~ 309099
309099*0,5 = 154549 return damage out of 1426063
(154549/1426063)*100 = % ( 100% = 1426063, etc )
154549/1426063 ~ 0,108
0,108 * 100 ~ 10 ( 10% return damage out of 1426063 )
Mana:
Mana is calculated the same way as life, however the number on mana is 223 so ill just give out one fast example
Let us just use the 40 times 223 and 40 times 53%.
Like this: 8191 + (223*40) 223 * 40 = 8920 8920 + 8191 = 17111 < this is when mana 223 only.
Total mana (53*40/100+1)*mana 53*40 = 2120 2120/100 = 21,2 21,2+1 = 22,2 22,2 * 17111 = 379864
Set gives us additional mana of 20, so the actual mana would be: 379864+20 = 379884.
Onscreen  Offscreen Manas:
Okay, so some has wondered how we figure out our offscreen manas. First we need to find the first roll point for the chosen mana value all onscreen rollpoints is at 524288.
Let us just use the two common usen Telekinesis values: Tk Level 31 = 16x ratio Tk Level 30 = 8x ratio
For telekinesis 31 the offscreen rollpoints is at every 524288, the ratio is 16x. 524288 x 16 = 8388608 ( 8388607 is the max offscreen positive mana we can have so 8388608 is actually 8388608 ), now this is the offscreen rollpoint, means that the mana is now 0/524288 onscreen. But 524287 = 8388592 offscreen mana, but this is still way to low for a onscreen, this does not have a reserve.
Now this mana will start to be unrolled again from 1048576 this will give a mana of 0, 1048577, the mana is now
(1048577  1048576) x 16 1048577  1048576 = 1 1 x 16 = 16
Okay this was just the basic for telekinesis 31, now i will explain how to calculate exact offscreen mana for your chosen onscreen mana
A = Your onscreen mana B = Rollpoint C = Telekinesis Ratio D = Offscreen mana
( AB )*C = D
Let us just say that our onscreen mana is 1572863 ( max for telekinesis 31 before mana is rolled, higher values for this will be useless cause of the higher filesize we need )
A = 1572863 B = 524288 + 524288 = 1048576 (the reason why we plus 524288 is because we have rolled the mana 2 times before we use the mana 1572863) C = 16 D = 8388592
1572863  1048576 = 524287 524287 x 16 = 8388592
Okay now, we try with the tk level 30 = 8 x ratio, the first rollpoint for this is 0/1048576(8388608) offscreen, 1048575 will give a mana of 8388600 offscreen, but the onscreen is too low for this we need to go up around 3,14 million to get this to work as a high mana.
Okay this was just the basic for telekinesis 30, now i will explain how to calculate exact offscreen mana for your chosen onscreen mana
A = Your onscreen mana B = Rollpoint C = Telekinesis Ratio D = Offscreen mana
( AB )*C = D
Let us just say that our onscreen mana is 3145500
A = 3145500 B = 1048576 + 1048576 = 2097152 ( The reason why we plus 1048576 is because the first rollpoint for a tk ratio 8 is 1048576 and to get mana 3145500 we use this 2 times rolled before we come to the unrolled range ) C = 8 D = 8386784
3145500  2097152= 1048348 1048348 x 8 = 8386784
If you do not understand this, please private message me smile.gif
if i missed some points in my explanation, please tell me what i did wrong, i am pretty tired at the moment and i didn't really read everything through that was written.
simple as hell, for those who really wanna learn it step by step smile.gif
Regardz fRodzet _________________ Never Retreat , Never surrender. What we do in life , Echoes in eternity 
